GAMING: For Honour

What is it?

Hack and slash fighting game where you get to fight as a knight, viking or samurai in 4v4, 2v2 or 1v1 dueling battles.



Initial release date: February 14, 2017



Developer: Ubisoft Montreal



Designer: Jason VandenBerghe



Publisher: Ubisoft



Platforms: PlayStation 4, Xbox One, Microsoft Windows



Genres: Action game, Fighting game, Hack and slash

What works?

Ubisoft definitely spotted a gap in the market for the type of fighting game we’ve not seen for a while. It’s also a clever move for them to capitalise on all assets and IP they’ve already developed in titles like Assasins Creed and The Division. Graphical Design is of the usual high standard you would expect from Ubisoft, as are the fluidity of movement and controls whilst playing.

As expected, it was the 1v1 duels that I find the most enjoyable when playing this game but its worth pointing out that once I felt more comfortable with the controls I decided to try out the 4v4 and 2v2 modes and have to admit that there is a lot of fun to be had in Dominion if you play on a team that has half an idea.


forhonour-screenshot-02-full_255373_retroramble.blog

It’s also worth pointing out that Ubisoft have given players as many options to play as possible when choosing what sort of FIGHT they want to hop into. In addition to playing multiplayer games against other online teams of 4v4, 2v2 and 1v1 you also have the option where you and 3 other players see how well you fair against the CPU or “AI Bots” as they are referred to. Maybe this abundence of choice is not generous, maybe its actually an attempt to hide the fact how content-lite this game is, who knows?

The control system or “moveset” has obviously had significant thought and testing behind it and once you get the hang of it makes for a thoroughly enjoyable battle making attack and defense as important as each other and making you think twice about which type of warrior you decide to fight each Battle. There’s plenty of opportunity to get to gets with the controls since the game offers a mixture of other online players to choose from or “bots” should you decide to practice your moves by playing the CPU.

Like we saw with The Division, the pairing up of players in the multiplayer lobbies is both rapid and robust, however in today’s age of established inexpensive cloud servers coupled with real time analytics of how many people are installing the game on their consoles, there really is no excuse for a game developer not having enough server capacity to deal with how many people end up wanting to play on them.

for_honor_gameplay_screenshot_retroramble.blog

What doesn’t work?

  1. This is a multiplayer game and should have been priced accordingly.

  2. This is a multiplayer game and multiplayer games require dedicated servers to work.

  3. Not only are there no dedicated servers, the server side of things is not even managed by Ubisoft??